The Dazzles
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0x100 X, Y - Input
X = Type
0 - Release A to Pose
1 - Hold A to squat
Y = Time in Ticks (Used Values: 0x60, 0x90, 0xA8)

0x101 X - Beat Animations
0 - Disable
1 - Enable

0x102 - Beat Animation
0x102<1> X, Y - Hide
0x102<2> X, Y - Nothing (Used in the practice, and only for the playable Dazzle)
X = Column
Y = Row
0x102<3> - Crouch
0x102<4> - Pose
0x102<5> - Pose Idle

0x103 X - Charging
0 - Disable (Can't Pose)
1 - Enable (Can Pose)

0x104 X, Y - Undarken
X = Column
Y = Row

0x105 X - Pose Effect
0 - Normal
1 - Stars

0x106 X, Y, Z - Shrink Frame
X = Column
Y = Row
Z = Time in Ticks (Used Values: 0x18, 0x30)
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Subs:
0x56 - 3.5 Beats, "3, 2"
0x57 - Start Crouching (Left to Right, No Voice)
0x58 - Start Crouching (All at Once, No Voice) (Unused)
0x59 - Start Crouching (Left to Right, Full)
0x5A - Start Crouching (All at Once, Full) (Unused)
The following are the Pose patterns:
0x5B - [1|2|3]
[1|2|3]
0x5C - [1|2|3] ("the backbeat")
[1|2|3]
0x5D - [1|4|5] ("the most important part") (Leftover)
[2|3|6]
0x5E - [1|2|3] ("the new moves") (Leftover)
[4|5|6] (Add 1.0 Beat before 0x103 0 to fix the glitch where the player almost never poses)
0x5F - [1|5|3] ("something a little tricky")
[4|2|6]
0x60 - [1|1|1] ("without a rehearsal")
[2|2|2]
0x61 - The Dazzles (Practice)
0x62 - The Dazzles (Real Game)
0x63 - The Dazzles (Skipped Practice)